AI Insights · Timothy · January 2022
Top 5 Third Person Games in Ukraine: Q4 2021 Performance
Discover the performance trends of the top 5 third-person games in Ukraine during Q4 2021, including download rates, revenue, and active user metrics.
In the fourth quarter of 2021, the top third-person games in Ukraine showcased varied performance trends across downloads, revenue, and active users. Here's a closer look at the key metrics for the top 5 games:
World of Tanks Blitz™ from WARGAMING Group Limited demonstrated a robust upward trend in weekly revenue, starting at around $91K in late September and peaking at approximately $230K in the week of December 20. Weekly downloads also saw consistent growth, beginning at 14.1K in late September and reaching nearly 30K by the end of December. Active users increased steadily from 391K in September to 461K in late December.
PUBG MOBILE by Tencent Mobile International Limited experienced fluctuations in revenue, with notable peaks of $213K in late October and $207K in the week of December 20. Downloads varied, reaching a high of 68.8K in early November. Active users remained strong, fluctuating around 700K, with a peak of 788K in mid-November.
Genshin Impact: Natlan Launch from COGNOSPHERE PTE. LTD. saw a peak revenue of $97K in the first week of November, with other significant weeks reaching around $53K. Downloads showed moderate increases, peaking at 24.6K in the last week of December. Active users also trended upward, reaching approximately 233K by the quarter's end.
Free Fire by GARENA INTERNATIONAL I PRIVATE LIMITED had a stable revenue trend, averaging around $32K to $43K weekly, with a peak of $42.5K in the week of December 20. Downloads were highest in late September at 130K and varied between 20K to 32K for the rest of the quarter. Active users saw a decline from 705K in late September to about 579K in late December.
Lineage2M from NCSOFT, despite being a newer entry, showed promising performance with a peak revenue of nearly $49K in early December. Downloads started strong at 40.7K in late November and then stabilized around 13K to 18K. Active users showed a gradual decline from 24.9K in late November to around 20.3K by the end of December.
These insights are based on data from Sensor Tower, where more detailed analytics and trends can be explored.